Joe Tinkler. BSc Computer Games Programming
As part of my Advanced Games Development module, I have created a simple game demo for the GP2X, and Windows. The demo used SDL, and is programmed in C++.
This demo incorporates singleton patterns, to separate and black box game components, such as visualisation, sound and input. The world component houses simple world entities to handle the map, player, enemies, arrows and explosions. A screen manager has been used to separate each screen into it’s own class to keep code tidy.
If you would like to see the source code, please contact me at - joe.tinkler@gmail.com
